Boards and Swords Hobbies Tournament 30.06.2019
Another one-day event, this time at Boards and Sword in Derby which is a
nice sized industrial estate based venue. The inclusive lunch was a Dominos
pizza deliver which is pretty epic for a £15 event. Best Coast Pairings App was
being used again and as a return user it was very smooth. There were 11 players
which meant there was a bye each round which isn’t deal but hey ho. Having
played my aggro Farstriders a great deal and having some really make or break
moments due to dice rolls I had built a passive scoring and key based Gitz deck
where no objectives required me to land attacks or make kills. I had only
played the deck three times prior to the event but it had won each game fairly
comfortably and tended to come back strong in the third end phase. It is worth
mentioning that despite being a day after the release of Power Unbound the TO
had decided not to allow it in the event. I took a ready built deck in the
hopes of dropping a couple of new cards in but my buddy Nick had built his deck
around the new cards and had a bit of a scramble borrowing some of my
Farstriders cards to round his Cursebreaker deck out.
Round one
BYE – sigh
Ah well I took the win and had a browse of the shop and some Star Wars
Legion that was being played.
Round two
Dan Jones’ Guardians
Dan had just beaten another Gitz deck in the first round and I was
conscious of the huge threat ranges and ability to one hit many of my fighters
that the Guardians possessed. They can also sit back and passively score very
well when they need to and Dan is no slouch at the game so this was going to be
a hard match. Shout out to Dan if he is reading for an awesome set of games, he
is a great bloke to play against.
In the first game Dan took an early lead this game with Gallangan
starting in melee with a Git and killing him instantly. He also managed to draw
through his score immediately objectives nicely and despite killing Skaethel I
was down going in to the third end phase. After scoring keys it was 14-13 to
Dan. An epic struggle but I couldn’t quite pull the glory out after losing so
many fighters.
The first couple of rounds of the second game were very back and forth.
I managed to kill Gallangan after he ran through a lethal by pushing him back
into it with a successful squig attack. The second round Dan got unlucky with
discarding objectives and then drawing the necessary cards to be able to score
them immediately afterwards. In the final round I could have gone for a dicey
charge onto an objective in order to equip a key but decided to run a Git into
a lethal to guarantee I scored Pure Carnage. After also getting Superior
Tactician I managed to win this with a nail biting 15-14.
Going in to the final game we were in a dead draw and didn’t have much
time left but it was lunch next so we decided to play it out to get a proper
victor. As everyone else had finished we had a lot of spectators. No pressure
then! I got some strong scores in the first round after ignoring Gallangan and
getting both Mad Scurry and Well Guarded. The key point of this game was when a
squig with concealed weapon nailed a crit against Ylthari and killed her in the
first activation of the second round. It was still very tight and Dan’s dice
deserted him a bit with Ahnslaine managing to constantly miss my fighters with
her Nullstone Spear. This meant I had a good number of fighters available to be
equipped with keys and managed to win it 17-3.
Round three
Derek Wheatley’s
Cursebreakers (9-19, 16-11, 14-21)
In game one I really
struggled to get going and after binning a starting hand of Superior Tactician,
Pure Carnage and Keep Them Guessing my objective deck was down 8 glory. To top
things off Derek’s score immediately objectives came out really nicely. He
played it very well and harvested a lot of glory from killing the Gitz.
Stormsire really came into his own this game with the upgrades he got out and
was devastating to the high model count low wound warband. I lost 19-9.
When the dice smile on you this guy is just brilliant |
Game two and I was
determined to get back into things. Derek charged Ammis into Snirk early but I
got a crit defence and was then able to do two damage with a squig and followed
up with a double hammer scatter with Snirk to get the kill. I also manage to
whittle Stormsire down to a single wound and got a Faneway charge with a bow
Git onto an objective and kill Stormsire with a bow shot through his double
block defence and Determined Defender! This was a bonus really as I only put
him there to get another key out. I took this game 16-11.
Third game again! I
had to chuck my power hand this game as I got five upgrades (including two
keys!) then drew into four upgrades. Ah well I tried to make the best of it and
scored a few of my passive objectives but I couldn’t get any mileage out of Snirk
or Concealed Weapon. When I finally got some better score immediately
objectives I wasn’t in a position to score them and ended up losing 21-14. The
amount of damage Cursebreakers can dish out without any defence rolls is brutal
and Power Unbound is only going to exacerbate that!
Round four
Nick Bayton’s
Cursebreakers
Nick played super
aggressively in the first game and threw Stormsire in with Hidden Paths in the
first turn but then missed his attacks although did Shardgale to make all my
fighters easy kills. I was able to trap Stormsire in the corner and use Prog
with Concealed Weapon to kill him. Honestly, at this point I felt the game was
in the bag and he wouldn’t be able to get his objectives off without the
leader. How wrong I was… Rastus and Ammis chopped the Gitz up good and were
still able to get a decent number of spells off as well as scoring Superior
Tactician and Conquest so despite some glory from keys I lost the first game
18-15. If only I hadn’t had to bin Pure Carnage in the first turn I might have
been able to snag the win.
Game number two Snirk
was really useful in getting up into the Cursebreaker territory and making a
nuisance of himself and also got branching fate from his three defence dice. Unfortunately,
he went down to a three damage Fulmination after a poor defence roll. This distraction
meant that I was able to pull off Keep Them Guessing and Well Guarded in the
second turn. Frozen in Time and Transfixing Stare were both really important in
this game and allowed me to control the tempo of the game enough to secure a
win 16-14.
Another three game
slog in the last round. This one was really close throughout with Nick making
great use of damaging gambit spells and ploys until I saw an opportunity for a
Hidden Paths attack with Zarbag who had Potion of Rage and Concealed Weapon
into Rastus. Zarbag went in, drank his potion and swung with his five dice
attack with Cleave… zero successes. Damn. I ended up losing the game by one
glory (15-14) so if I’d have killed Rastus to draw it and I was sitting on two
objectives to Nick’s none so would have got the win. Even just pushing Rastus
back a hex would have stopped Nick from getting Conquest which would have been
a win too. It just goes to show that even with a deck designed to remove bad
dice from the game you can still be done over by a bad roll at a critical time.
Damn you Zarbag why can't you hit!? |
I had a great day of games here and was pleased with how highly the deck scored into some really strong opposition. I just had to get better at giving away so much glory but I guess that’s what happens when you play Gitz!
Comments
Post a Comment