Leodis Games Tournament 23.02.19
Apologies for the lack of posts guys – I haven’t been getting as many games in as I wanted and need to get back on it with these blog posts! Last Saturday was a best of three tournament up at Leodis Games which (once you find it) is a decent little shop and gaming venue. There was a really great mix of warbands being played with Mollog, Magore, Zarbag, Fjul, Briar Queen, Theddra and Stormsire all in attendance. Total glory rather than glory differential was used as a second sorter which wasn’t ideal for my warband of choice as I think it favours high third end phase scorers such as objective and key based builds.
The gaming area at Leodis Games |
I took the Chosen Axes to this event as I have been enjoying playing them and almost have them fully painted now too. I need to do some more work on the metals and an extra fine highlight on the hair and skin but they are getting there and I got some compliments on the scheme at the event. I had played the Mollog match up just once in the week prior to the event and got pretty battered so had changed my deck a little to be more manoeuvrable to try and get to Mollog’s supporting fighters. I also wasn’t too keen on super aggro Magore’s as they can get in and scale up faster than my dwarves can handle as proved by the practice games I had played against my mate Nick the night before (although Fjul died to rebound twice in three games, denying victorious dual and no remorse both times!).
Round one
Mollog…eurgh.
This first game was against a chap who had done a fair bit of theory and deck
building with the big man but hadn’t done much in the way of playing him. Time
to put what little I had learned into practice. In game one I set up using a
triple blocked hex to deny Mollog immediate charges without creating too much
of a corridor for him to control. Turn one saw Mollog drawing cards while I
positioned for inspiration. He committed a charge to kill Tefk as his last activation
but I was able to get concealed weapon and activated runes onto Fjul who hit
him with a crit for five damage. Yes! He then played My Turn and killed Fjul.
No! I actually found this to be an acceptable trade in hindsight but boy did I
need the first turn! I got it and Vol drank the potion of rage and hit with a
smash and a crit to kill Mollog. I can’t honestly remember much after this
point but I ended up with a 16-7 win. Phew.
Into the second
game and I was determined to grind a win out and not allow it to go to three
games. He set up Mollog on an edge hex so I assumed he had Hidden Paths in hand
and deployed so as to defend against it. As predicted he swooped in using Hidden
Paths and mercifully missed his attack on Vol. Before I could start plotting
how I would kill Mollog he was teleported back with Illusory Fighter. This
meant he was back in his territory, uninspired, with a move token. So as long
as he didn’t draw inspiration strikes or take three damage he couldn’t do
anything. Fjul charged the bat squig and killed it to score Advancing Strike and
got pushed onto an objective in Mollog’s territory using Treasure Lust. I put
Great Fortitude on Fjul so that he couldn’t be one shotted in the next turn. I
got the other dwarves onto objectives and scored Supremacy. The following turns
consisted of me picking off Mollog’s other fighters and making no attacks
against him to deny inspiration. As the final activation of the game Mollog
killed Maegrim but by that time it didn’t really matter and I won 12-2. A nice
glory differential of 21 and a 2-0 win was a great start. It was at this point
we learned it was being split on total glory. Oh well.
Round two
Magore
being played by a very friendly chap called Kyle who told me he played against
Dwarves a lot. Maybe I could take on another tough match and come out on top. Game
one was going well and with Victorious Dual and advancing strike in hand I
managed to charge Magore with a Glory Seekered Fjul and score two smashes. Crit
defence. Damn. Magore hit back with a smash and a crit and twisted the knife to
kill Fjul and score his own Victorious Dual. It was downhill from here as
Magore got Tomb of Offerings and Trophy Hunter and ended in a 17-3 loss.
In the
second game I managed to Hidden Paths Fjul next to Riptooth and kill him early,
using Indomitable to stay alive and after Magore went down to inspired Tefk
with great strength the game really tipped in my favour leading to a 13-2 win.
The
previous two games had very much come down to who got the first successful kill
and started to inspire and upgrade their fighters first, racking up score
immediately objectives. Our decks were actually very similar and had the same
overall aggro game plan in mind. The final game went the same way as the first
with Magore able to inspire early and use his higher movement to get into the
dwarves before they could inspire or be upgraded. It ended in a 15-3 loss.
Round three
My first
ever game against Godsworn piloted by a lovely bloke called Alex. I didn’t
really know what to expect here apart from the obvious that he could vastly out
manoeuvre me but my fighters could kill his fairly easily.
I got a
fantastic hand of objectives after binning Supremacy, Superior Tactician and Unstoppable
Advance so I deployed aggressively in the first game with Fjul up front. I won
the roll to go first and charged Fjul into Grawl and killed him scoring Advancing
Strike, No Remorse and Ferocious Charge for four glory. I pushed Fjul back onto
an objective in my territory with Treasure Lust and gave him Grimnir’s
Fortitude and Great Fortitude as he was still in range of several attacks. Alex
scored What Armour and Change of Tactics with Shond and did some creative
things with his upgrades including using Hero Slayer with Light Armour and
Awakened Weapon to create a very dangerous combination. Unfortunately for him when
this was employed against Fjul I rolled a crit defence. After some more back
and forth I managed to win the game 16-7.
Into game
two and I had a bit more of a handle of what Alex’s Godsworn were trying to
achieve. This one was much closer with highlights for me being Fjul completing
a Faneway Crystal charge to kill Theddra and score Victorious dual and Maegrim
managing to survive four charges in a turn (!) and for Alex being killing Fjul
to score a revealed Oath of Murder. Thanks to the Formless Key I drew this game
10-10 and since I had Tefk on an objective I got the win on tiebreakers. What I
probably should have done was not equip the key in order to take it to a third
game and score more total glory but that felt too much like gaming the event
and very risky.
I enjoyed
these games so much it has inspired me to pick up Godsworn myself. They seem
fun and so different to Dwarves and will make a refreshing change I think. I am
planning on dedicating them to Nurgle and working in some conversions. Watch
this space!
Round Four
Mollog
again! This round was pretty frustrating to be honest. I played the first game
to hunt down Mollog’s supporting fighters and try and avoid attacking the main
man. This generally went well but I ended the game on a 12-13 defeat. My last
three activations were spent drawing cards in an effort to get a third ploy to
score Ploymaster and as I had a fighter on an objective I would have won on
tiebreakers. Into game two where my opponents cards and dice were insane. In
one activation he charged in to kill Maegrim, score Advancing Strike, equip
Tomb of Offerings, Ready for Action, kill Vol and score Massive Assault and No
Remorse. So a six glory activation. I couldn’t really achieve much at all and
it ended in a 14-2 loss. Such a shame that I couldn’t edge out that first game
as usually a best of three helps to alleviate swingy dice and card draw.
In The End
This was a
really fun day and gave me a good insight into what the newest warbands can do. I finished 9th out of 16 with Nick and his Magore's finishing 5th (just missing out on some snazzy acrylic charge tokens). A Katophrane Relic based Thorn's of the Briar Queen won the day with its huge glory potential. While I enjoyed the Dwarves and will continue to use them I think I need to play something a little faster
for a while as I am finding that they can really struggle to get into the game
in the first turn especially with their inspiration mechanic. With the arrival
of Mollog cards like Rebound and Frozen in Time are seeing a lot more play and
they hurt Fjul as much as Mollog if not more. With Dwarves relying on their
ploys to get them into the game they also struggle to effectively run those
cards themselves. With that I mind I am going to give Godsworn a go and see how
I like them. Until next time 👍
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