Mollog's mob - initial thoughts
This article will focus on Mollog’s Mob which I am really keen to try out in a game as soon as possible. They look like great fun and are really different to any other warbands out there. There has already been a fair bit of discussion on the relative “power level” of the warband so I am going to try and avoid that and focus on what I think the fighters can and can’t be expected to achieve, leaving you to make up your own minds about how strong they are. Mollog The big man himself. Mollog has a whopping seven wounds and powerful attacks before inspiration which only get better when he takes three wounds and inspires. He also has the unique ability to charge with a move token or even with a charge token when inspired! This is one of the main reasons I think this warband needs to be played with to fully appreciate what they can do due to how many options this creates. Cards like faneway crystal, hidden paths and shadow step can be used in entirely new ways with Mollog....